4D-TRIS

Primeiro, em Junho de 1985, apareceu em Moscovo o Tetris, a duas dimensões claro.
Posteriormente, apareceu uma variante a três dimensões, yada yada yada yada

O que interessa agora é o presente.
E, neste nosso presente, apareceu o Tetris a quatro dimensões. Atentem no vídeo:

Este jogo de Simon László está disponível para Windows e Linux.
Isto, no vídeo ali em cim, é código livre escrito em C com OpenGL e GLUT.

Mas quê? Ainda a pensar nas TETRIS A QUATRO DIMENSÕES? Ainda não assimilaste bem?
Passo a citar:

Now the next step is the 4D Tetris. Here you have to handle 4D hyper-cubes and fill 3D spaces of the “hyperwell”.
The problem is in creating 4D Tetris, that we can see only 3D and we have only 2D displays (yet). 3D tetris solves the problem by perspective projection. We see the upped side of the cubes fully, represented with 2D squares, and they are shrinking by falling down to the floor plane. If we use two perspective projection in a series, we can represent the 4D gamespace also. In this case, we see the upper “side” cube of the hypercube, and these hypercubes shriking down to the “floor” cube of the game space.
In 4D game space every level is an nxnxn 3D space. For sake of minimalize number of the controls, the levels are only 2×2x2 sized. In this way we can spare the move controls. So remains 4 control for turning around the four axis of the 4 dimension. This 8 cell per level look enough (a lot of 2D tetris has same number of cell in a level), but in future versions it could be increased.

Página Oficial: 4dtris.illusions.hu

PS: aos utilizadores de Arch basta: yaourt -S 4dtris

Tags: , , , , , , , ,

One Response to “4D-TRIS”

  1. 26/01/08 at 13:38

    ^^Corvo^^ using Mozilla Firefox Mozilla Firefox 2.0.0.11 on Windows Windows XP says:

    uau.. :o

Leave a Reply